AI Insights · Timothy · July 2022
Top 5 Third Person Games Performance on Android in Guatemala for Q2 2022
In Q2 2022, the top third person games on Android in Guatemala showed varied performance in weekly downloads, revenue, and active users, with notable growth and trends across different metrics.
In the second quarter of 2022, the top five third person games on the Android platform in Guatemala exhibited diverse trends in their performance metrics. The data, sourced from Sensor Tower, highlights weekly downloads, revenue, and active users for these popular games.
Subway Surfers by SYBO Games saw its weekly downloads fluctuate between 24.9K and 44.1K, peaking in early April. Revenue for the game varied, with a peak of $62 in mid-April and a dip to $14 in mid-May. Weekly active users remained relatively stable, ranging from 210.9K to 228.4K throughout the quarter.
Stumble Guys from Scopely experienced a significant increase in both downloads and revenue. Weekly downloads surged from 6.8K at the end of March to 48.2K by the end of June. Revenue showed a remarkable upward trend, starting at $94 and reaching $822 by the end of the quarter. Active users also grew substantially, from 60.7K to 193.4K over the same period.
Free Fire: 7th Anniversary by Garena International I showed consistent performance in downloads and revenue. Weekly downloads ranged from 21.2K to 34.6K, with active users maintaining a high level, fluctuating between 766.2K and 862.4K. Revenue remained steady, peaking at $10.3K in late March and experiencing a slight decline to $7.9K by the end of June.
Beach Buggy Racing from Vector Unit had stable weekly downloads, ranging between 16.1K and 21.7K. Revenue saw minor variations, with a peak of $26 in mid-June. The game’s weekly active users hovered around 100K, showing a slight increase towards the end of the quarter, reaching 107.4K.
Race Master 3D - Car Racing by SayGames Ltd experienced growth in both downloads and active users. Weekly downloads increased from 11.1K in mid-April to 25.5K in early June. Revenue remained modest but showed some growth, peaking at $13 in mid-June. Active users also saw a positive trend, rising from 59.4K to 92.5K by mid-June.
These insights illustrate the dynamic nature of the third person games market in Guatemala. For more detailed analytics and insights, visit Sensor Tower.